SLATE: AN INSTRUCTIONAL PLANNING SIMULATION

Auteurs-es

  • Robert A. M. Ascroft McGill University

Résumé

As any good teacher knows, but few student-teachers can grasp, planning effectively for lessons to come is a complex and subtle matter involving a bewildering number of circumstances, not all of which come readily to mind at any one time. Bringing the realities of this complexity home to student teachers is a perennial problem for teacher-training. In a progress report on his development of an innovative computer-managed game designed to provide this practice, Ascroft describes the simulation of a teacher's task - having 25 students (with individual differences) learn 11 subject matter units in 15 lesson periods; the range of decisions on principle from which the player must choose; and the verdicts given by the computer on the basis of which the player proceeds. A trial conducted with practising teachers has given encouraging indications that the work is on the right track.

Biographie de l'auteur-e

Robert A. M. Ascroft, McGill University

Robert A. M. Ascroft is an Assistant Professor of Educational Media at McGill. He is particularly interested in the application of instructional systems and technology in teacher training.

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Publié-e

1979-04-01

Comment citer

Ascroft, R. A. M. (1979). SLATE: AN INSTRUCTIONAL PLANNING SIMULATION. Revue Des Sciences De l’éducation De McGill, 14(002). Consulté à l’adresse https://mje.mcgill.ca/article/view/7279

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