SLATE: AN INSTRUCTIONAL PLANNING SIMULATION
Résumé
As any good teacher knows, but few student-teachers can grasp, planning effectively for lessons to come is a complex and subtle matter involving a bewildering number of circumstances, not all of which come readily to mind at any one time. Bringing the realities of this complexity home to student teachers is a perennial problem for teacher-training. In a progress report on his development of an innovative computer-managed game designed to provide this practice, Ascroft describes the simulation of a teacher's task - having 25 students (with individual differences) learn 11 subject matter units in 15 lesson periods; the range of decisions on principle from which the player must choose; and the verdicts given by the computer on the basis of which the player proceeds. A trial conducted with practising teachers has given encouraging indications that the work is on the right track.Téléchargements
Publié-e
Comment citer
Numéro
Rubrique
Licence
Tous les individus désirant reproduire une partie ou l’ensemble du matériel publié sur ce site demander la permission en contactant mje.education@mcgill.ca et mentionner la Revue des sciences de l’éducation de McGill (RSÉM) en tant que source d'origine. De plus, les auteurs doivent transférer les droits d’auteur de leur article à la RSÉM. Ceux-ci peuvent utiliser une partie ou l’ensemble de leur texte dans une autre publication, tout en prenant soin de mentionner la Revue de la manière habituelle. Il est possible de se procurer un exemplaire du formulaire en envoyant un courriel au mje.education@mcgill.ca.