SLATE: AN INSTRUCTIONAL PLANNING SIMULATION

Authors

  • Robert A. M. Ascroft McGill University

Abstract

As any good teacher knows, but few student-teachers can grasp, planning effectively for lessons to come is a complex and subtle matter involving a bewildering number of circumstances, not all of which come readily to mind at any one time. Bringing the realities of this complexity home to student teachers is a perennial problem for teacher-training. In a progress report on his development of an innovative computer-managed game designed to provide this practice, Ascroft describes the simulation of a teacher's task - having 25 students (with individual differences) learn 11 subject matter units in 15 lesson periods; the range of decisions on principle from which the player must choose; and the verdicts given by the computer on the basis of which the player proceeds. A trial conducted with practising teachers has given encouraging indications that the work is on the right track.

Author Biography

Robert A. M. Ascroft, McGill University

Robert A. M. Ascroft is an Assistant Professor of Educational Media at McGill. He is particularly interested in the application of instructional systems and technology in teacher training.

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Published

1979-04-01

How to Cite

Ascroft, R. A. M. (1979). SLATE: AN INSTRUCTIONAL PLANNING SIMULATION. McGill Journal of Education / Revue Des Sciences De l’éducation De McGill, 14(002). Retrieved from https://mje.mcgill.ca/article/view/7279

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Articles